Chapter 172: Flame Hyenard: Showdown with the Jade Emperor! Akito Meets His End!
Mega Man X7 (Video Game 2003) cast and crew credits, including actors, actresses, directors, writers and more. Brady Games Mega Man X7 Official Strategy Guide; Brady Games Mega Man X8 Official Strategy Guide. Lava Factory (Flame Hyenard’s stage). Complete Mega Man X7 (cannot be earned in Rookie Hunter mode). Beat Mega Man X7 on normal. You cannot lower the difficulty with Rookie Hunter mode and earn the trophy.
After saving Yami from Red Alert's control. everyone returns to X-Estate for her to recover from the fight. She stayed passed out for the rest of the day until she woke up the next morning.
'Uh… My head.' Yami groans and rubs her head 'Where am I? What happened to me?'
'So, you're finally awake.' X smiles at her 'We were able to save you from Red Alert's control. You had your friends worried.' Yami gasped in alarm and tried to get, but only to fall back down on the sofa 'Don't try to push yourself. You still haven't recovered all your strength yet. You still need to rest.'
'Who are you?!' Yami glares at him 'You haven't done anything perverted to me, have you? If you did, I'm not gonna hold back to destroy you!'
'Relax, I haven't done anything perverted to.' X says 'I was just trying to help you. I'm not the only one worrying about you.' He points at Rito and his group sleeping in sleeping bags next to the sofa 'Rito and his friends were really worried about, so they slept beside you. They should be waking up by now, I'll make some breakfast.'
'So they were worried about me?' Yami muttered to herself 'No one has ever been worried about me. They let beside me because they cared about me. Maybe it's time for me to change my attitude to them.' Eventually, Rito's group woke up and looked at Yami who was smiling at them.
'Yami!' Rito's group shouted happily and hugged her and she hugged them back.
Later at breakfast, everyone has woken up and were sitting at the dining table. Rimu Eleking looks up at Yami and she looked at him and smiled.
'I guess I should apologize to you, Eleking.' Yami says and picks him up 'I made you attack the power plant to shut down all the power in Neo Tokyo and made you attack them. Now that we're both here, it's time we should start over and be friends. What do you say?' Eleking chirps in response and nuzzles his head to her cheek and everyone smiles warmly at them.
After breakfast, X and the IS girls decided to explain their world.
'Since that we saved you.' X says 'It's time we tell you about Sigma and all the sinister things he's committed in the past.' Yami nodded as X begins to explain 'Has you already know, Sigma is trying to wipe out all human life to make a utopia for Reploids, but that's not the only thing he did. He was able to trick Strea into fighting her friends and make her to think they don't care about her. He even brainwashed Dr. Doppler into building him a new battle body to fight us.' Then Houki gets a call form Alia on her comlink and she answers it.
'This is Houki.' Houki says 'What's the situation, Alia?'
'Houki, I found the third Red Alert Corporal.' Alia answers her 'His name is Flame Hyenard. He's at the Magma Research Facility that Malcolm's family owns.'
'I suppose I should tell you about Flame Heynard.' Axl steps in 'He's really paranoid, saying that I'm responsible for his pain and suffering when in reality, it's the Sigma Virus that has affected him and made his so delusional.'
'Hey, Axl.' Kyo calls to him 'We want to ask you something.' Axl turns to both Kyo and Yuki.
'Is Flame Hyenard, by any chance, a Reploid that looks like a hyean?' Yuki asked him.
'Yes, he is.' Axl answers them 'Why do you ask?'
'That's the same Reploid that attacked us in our world!' Arisa growls in anger.
'I've been so eager to get revenge on for almost killing us!' Kyo agrees with Arisa and pound his fist into his hand.
'Then let me help you.' Axl agrees 'I can help you get revenge on Flame Hyenard for attacking you!' Tohru, Kyo, Yuki, Arisa and Saki nodded in agreement.
After getting ready for the mission and getting Yami her own RepArmor, our heroes warped to the Sohma Family Magma Research Faclity. Malcolm whistled as he looked around to see machines harvesting the magma. 'I wonder what Flame Hyenard and Red Alert are doing here in my family's Magma Research Facility?'
'Only one way to find out.' Mars suggested. 'Let's find Hyenard and questioned him.' Everyone nodded in agreement and they proceeded with the mission.
After getting through the first section, everyone was walking down the pathway leading to the second section of the facility until X's helmet gem lights up. 'W-Whoa!' Fuuri gasped as X's helmet gem pointed down on a railway. 'What's going on?'
'Could there a Light Capsule here?' Zero wondered. The new otherworlders looked at Zero oddly.
'Light Capsules…?' Saki muttered confusedly.
'Before Dr. Light died while making X, he left special armor for him. I assume you saw one of them before during our missions?' Char began. The otherworlders and Axl nodded in agreement. 'X has about 9 armor sets and I bet there's a tenth one around the areas we are visiting.'
'So you expect us to waste time looking for armor left by X's creator?' Salvia growled. 'We should be focusing on the mission at hand!'
'Cool it, Salvia!' Malcolm scolded her. 'We have to get the first part of whatever armor Dr. Light left for X so we can stand a chance against Red Alert.' Everyone else agreed.
'Right, I'll be right back.' X told them as he traced the light to a hidden passageway and discovered an advanced Light Capsule. When he walked up to it, the top of the Light Capsule lifted up and a hologram of Dr. Light appeared.
'X… This new crisis has befalled the Earth, so this time around, I left the Glide Armor for you. It's like the Falcon Armor, but it can only glide, not fly. With the Earth cured of the Sigma Virus, you can install parts without constructing them using blueprints. Take the arm parts of the Glide Armor, with it, you can fired charged homing shots at your foes and charged up special weapons like with the previous armors you have. I know about your new allies, Malcolm and Axl, so protect them and your friends from a familiar evil. I wish you luck, X.' Dr. Light smiled as the hologram disappeared and X stepped into the capsule as light surrounded him and suddenly, his arms became blue and white. X stepped out of the capsule and transformed his arm into his X-Buster, it has a red, yellow and white shape and X charged up his X-Buster and fired three homing shots. X smiled as he regrouped with his friends.
X walked up to his friends and everyone noticed his new arm parts. Sonico gasped in awe. 'So that's one of the upgrades Dr. Light left for you?'
'Yep.' X nodded. 'It's part of the new armor called the Glide Armor, so we need to find the other three parts to stand a chance against Red Alert.'
'Then we better keep an eye out for those Light Capsules then.' Suzu advised, everyone nodded in agreement and eventually, they reached Flame Hyenard's hideout.
After making their way through the facility, they found themselves on a square arena surrounded by lava. As they made their way to the center of the arena, Flame Hyenard and Akito walks up to them from behind and stopped in the middle of the arena with their backs turned to the heroes.
'Akito…' Shigure and the rest of the Sohma family and Tohru's group glares at him 'Of course you would be here waiting for us. I didn't think you would go so low!' Shigure frowned as he crossed his arms.
'Well, because you never wanted to follow my orders.' Akito turns to face them with an evil glare. 'You would rather have your own lives instead of listening to me! You forced my hand and now you're pay for disobeying me! Your lives belong to me and I tell you what you can and can't do!'
'They do not belong to you!' X yells at him as he aims his Glide Buster at Akito. 'Just because you're the head of your family, that doesn't mean you can control their lives! You're no better than the Templars because both you and them think you can do whatever you want with people's lives!'
'That's not how the head of the family should act!' Malcolm also yells at him 'They should let their family members do what they want, not control them like your servants! You have no right to be called the family head! You're nothing more than a spoiled and selfish brat that got where he is out of pity!'
'That's right!' Cecilia agrees with Malcolm 'A family head should work hard to be one! Malcolm and myself may have become the heads of our families because of the deaths of our parents, but we have to work hard to get to where we are now!'
'Aren't you two supposed to be rivals?' Akito glares at them 'You're supposed to hate each other! How can two rival families work together? It's unheard of!'
'That may be true that our families are rivals.' Malcolm glared at Akito 'But that doesn't mean we can't put aside our differences and work together to a common goal! You just want us to hate each other because we're rivals, but you're dead wrong!' With those words, everyone got into battle stance, but Akito started to laugh insanely and confused the heroes.
'That's just so funny!' Akito mused while still laughing 'That's not what your uncle said.'
'W-What do you mean?!' Malcolm gasped in shock 'How do you know my uncle? Where is he?!'
'I'm not gonna tell you.' Akito smirks 'If you want to know, then you'll have to defeat us! Isn't that right, Flame Heynard?'
'Hrk…Agh…It…It hurts…' Flame Hyneard groans in pain.
'Hyenard?' Axl asked in worry as Flame Hyenard turns around to face them.
'Oh, it's YOU that's causing my suffering!' Flame Hyenard glares at the heroes 'Then if I tear you to pieces, the pain will stop!'
'Don't worry-I have just the cure.' Axl smirks at him.
'You're gonna need a lot more then that valor to defeat us!' Akito shouted as a giant Gazelle Mechaniloid burst from the lava from the edge of the arena and the battle begins
'Burn! Burn to the ground!' Hyenard and his second clone charged towards the gang and flung fireballs at the team.
'Wait! Knowing Hyenard, his real body is on that Mechaniloid.' Axl pointed to the real Hyenard controlling the Mechaniloid. 'What we need to do is get on that Mechaniloid and beat the slag out of him!'
'Then me and Laura will lead a frontal assault on the real Hyenard.' Malcolm suggested as he and Laura charged towards Hyenard.
'Oh no you don't!' Akito growled as he switched to his RepArmor and flew after the two.
When Malcolm and Laura got on the Mechaniloid, the real Hyenard glared at them. 'So you decided to show up… I will kill the both of you and the pain will stop!' Hyenard charged towards Laura who slashed him three times with her greatsword. Akito landed on the Mechaniloid and glared at Malcolm.
'I hope you're realizing you're dealing with a god, boy!' Akito got out two knife blades and got into a battle stance.
'You're no god, Akito. And I will end the Sohma Family's suffering by taking your life!' Malcolm yelled as he and Akito clashed in a dance of blades. After about two minutes, Malcolm managed to slash Akito three times with his katanas.
'Augh!' Akito growled as he held his wound. 'You're not bad… But you're dealing with a expect fighter!' Akito slashed Malcolm three times, making him cry out in pain. Malcolm spit on the ground and retaliated by slashing Akito three times with his double bladed katana.
X and Axl fired their weapons at the leg joint of the Mechaniloid, causing to knee down. 'Now's our chance!' Axl yelled to X, X nodded as he, Zero and Axl got on the Mechaniloid. They saw Laura clashing with Hyenard who punched her three times.
'Hang on, Laura! Splash Laser!' X launched the attack at Hyenard, when it connected with him, Hyenard howled in pain.
'The pain! It's getting worse by the minute! I'll kill all of you!' He charged towards Zero and slashed rapidly at him, Zero was hit by two of the slashes, but he slashed Hyenard three times with his Z-Saber.
Zero switched to his D-Glaive and yelled out 'Suiretsusen!' His attack connected with Hyenard, giving him even bigger damage. Hyenard responded by flinging more fireballs at the Hunters, but they dodged it. Axl switched his Axl Pistol to Splash Laser mode and fired jet streams of water on Hyenard, giving him bigger damage than before.
Meanwhile, Akito was already giving Malcolm a hard time by inflicting wounds on him. Malcolm was panting heavily as he clutched his arm. Akito sniggered darkly. 'Getting weaker, boy? I told you, I am a god and once I kill you and your pathetic friends and Tohru, I will put the Sohma family members under my control once and for all! You're alone, child… And that is a fact…'
'You're wrong…' Malcolm snarled as he got up and got into a battle stance. 'I am not alone! I have Cecilia, and my friends to protect me and they showed me that they are my friends, something you lacked, Akito!'
'You got that right!' Laura got near Malcolm and both got into battle stance. 'Akito has no right to be a power hungry head of a family he doesn't loved!'
'And what about you, experiment? You were a test tube baby born using DNA of women and is not born by the union of a man and woman but through science.' Akito frowned as he charged towards Laura.
'That may be so… but I am not alone… I have X, Char and everyone with me! You're going down, Akito and the suffering of Kyo and Yuki's family will finally end!' She waited until Akito got closer and when he did, Laura slashed him five times with her greatsword.
'You miserable little…!' Akito snarled as he thrusts his blades at Laura, but Malcolm blocked them with his katanas.
Zero used Suiretsusen on Hyenard again and Hyenard called his clones together and all three of them shouted 'Tri-Formation!' They charged towards X, Zero and Axl, but X fired three homing charged shots at Hyenard's clones, destroying them in the process. Hyenard growled angrily as he lashed rapidly at X who blocked every slash. Axl fired Splash Laser at Hyenard and gave him medium damage.
'Time to finish this! Splash Laser!' X launched the attack at Hyenard and it connected with the Red Alert Corporal, ending the fight. Hyenard howled in agony as he exploded.
'W-What on Earth?! Hyenard lost?!' Akito gawked in alarm.
'AKITOOOOOOOOOO!' Malcolm yelled in fury as he dashed in and slashed Akito three times, ending the fight. Akito choked as he held his wound.
'I… the Jade Emperor… Akito Sohma… A god of the Zodiac… Lost to mere vermin?! I… I… I don't want to die…' Akito choked with agony as he fell to the ground, dead.
Malcolm panted heavily as Laura walked up beside him. Malcolm looked at Akito's corpse and frowned, saying 'A true head of the family would love and let their family members follow their hearts on what they want to do… You lacked those things, Akito…' X, Zero and Axl walked up to Hyenard's remains and touched his pieces.
X yelled out 'Circle Blaze!' X fired a fireball that exploded after it distanced a little. Axl made two machine guns appear and fired fire bullets.
'Bakuenjin!' Zero punched the ground and the ground erupted in a ring of fire. Zero walked up to Malcolm who was silent and told him 'Let's go home. We need to find the 5 remaining Red Alert Corporals and end this.'
'You're right. No time to be thinking about what Akito said. We'll learn more about what Red Alert is up to.' Malcolm smiled slightly. 'Thanks, Zero.'
To be continued…
Next chapter: Saving Nana! Attack of Saki and her Gang! Defending Cecilia's Status as the Richest Girl in the World!
A/n: Next up, our heroes battle a brainwashed Nana of To-Love-Ru and Malcolm defends Cecilia from Saki and her gang from To-Love-Ru when Saki challenges Cecilia to a popularity contest. So stay tuned for more updates.
Click to visit the Mega Man X7 (PS2) description page for reviews, saves, and more information.Mega Man X7 (PS2) Boss GuideBy tankMage (April 2019)IntroductionMega Man X7 deviates from older titles in the series in a number of ways, though the core concept remains the same. As a result, it’s important to understand the eccentricities of this title in order to enjoy it and I suggest browsing the Tips for New Players section if this is your first time picking this game up. I’ve also included detailed strategies for the bosses as well as the locations of power ups. However, this guide does not document the locations of the Reploids, because those that award the player with Chip Items are in plain sight and are not in danger of being destroyed.
Thanks for using this guide and enjoy Mega Man X7!Contents1. Tips for New Players3. The Mavericksa. Soldier Stonekong (Deep Forest)b. Tornado Tonion (Radio Tower)c. Splash Warfly (Battleship)d.
Flame Hyenard (Lava Factory)e. Ride Boarsky (Central Circuit)f.
Snipe Anteater (Cyber Field)g. Wind Crowrang (Air Forces)h. Vanishing Gungaroo (Tunnel Base)4.
Final Bossesa. Steamroller Mechaloid (Palace Road)b. Red (Crimson Palace)c. Maverick Rematchesd. Heart Tanksb. Life Subtanksc.
Weapon Subtanke. Upgrade Capsules (X Only)1. Boss OrderThere are two boss orders that I think work fairly well. The first starts with Soldier Stonekong who is easy to defeat, while the second starts with Vanishing Gungaroo, who will give Axl the mighty G-Launcher. That said, Gungaroo is one of the more difficult Mavericks, especially early in the game when your attack power is low and your shots barely damage him. You will need some patience to destroy Gungaroo unless you are familiar with the game or put the upgrade Chips from his stage into Zero or Axl’s power.
It is also possible to easily defeat Gungaroo if you enter his room while in ride armor that will give you tons of extra health and damage.1. Soldier Stonekong (Deep Forest)2. Tornado Tonion (Radio Tower)3. Splash Warfly (Battleship)4. Flame Hyenard (Lava Factory)5. Ride Boarsky (Central Circuit)6. Snipe Anteater (Cyber Field)7.
Wind Crowrang (Air Forces)8. Vanishing Gungaroo (Tunnel Base)or1. Vanishing Gungaroo (Tunnel Base)2. Soldier Stonekong (Deep Forest)3. Tornado Tonion (Radio Tower)4. Splash Warfly (Battleship)5.
Flame Hyenard (Lava Factory)6. Ride Boarsky (Central Circuit)7. Snipe Anteater (Cyber Field)8. Wind Crowrang (Air Forces)2. Tips for New Players1. Don’t worry about saving all of the Reploids: Collecting the stranded Reploids can permanently increase your hero’s life, weapon energy, and/or grant them two customizable upgrades per stage.
Only the hero that collects the Reploid will receive the bonus unless it is one of the special Chip Items. The situation is complicated by the fact that some of these Reploids can die if hit by hazards or enemy attacks. This may cause completionists to freak out (I know I did), but missing a Reploid isn’t a big deal for the following reasons.a. MMX7 was meant to be played more than once and you can always max out your heroes on the second or third playthrough.b. None of the Reploids that give you Chip Items can die (as far as I can tell) so you’re not missing much if you don’t rescue one in time.c. It is not possible to fully power up all three characters on the first playthrough. As a result, missing a Reploid is not the end of the world.d.
Life and weapon energy bonuses do not carry over into New Game +.2. Power up Zero and Axl first: Eventually you will get X, either by collecting 64 Reploids or after defeating the 8 Mavericks. While it may be tempting to use X right away, he probably won’t be able to collect enough power ups to be really effective the first time around. It’s better to develop Axl and Zero first, especially by increasing their power and speed stats. Power will not only increase the damage of their main weapons, but the third rank will decrease incoming damage by 50%. Speed will improve things like Axl’s rate of fire and Zero’s combo as well as giving their movement abilities a much needed boost.
These characters are also the easiest to fight certain bosses with, though X is very powerful in his own right.3. Game Overs are not a big deal: Even veterans of the Mega Man series may have trouble with this game at first thanks to the awkward controls and RPG-like mechanics. Don’t worry if you die and have to continue, Mega Man X7 is very forgiving and you will likely start near where you left off. If you had to continue on a boss fight, you will start in the boss’s chamber. As an added bonus, you will get any power ups from collecting Reploids that you earned upon continuing.6.
Use the D-Pad to move: As counterintuitive as this may seem, the D-Pad is more precise than the left analogue stick for some reason. Using it will give you more control in both 2D and 3D modes.
You may also want to remap some of the buttons in order to make them more comfortable.7. Unlocking X and powering up heroes early on: If you are having trouble, or really want to play as X, you can visit stages and grab as many Reploids as possible, then fail the stage purposely. You need 64 Reploids to unlock X (He also joins when you defeat the Mavericks), which can be done after visiting 5 or 6 stages. You can also do this to build up the characters you want to use before fighting the bosses.8.
The G-Launcher is awesome: Defeating Vanishing Gungaroo will unlock the G-Launcher. This alternate weapon can be used just like his regular gun and requires no weapon energy. It’s also very powerful, despite its slow rate of fire. Gungaroo is one of the more difficult bosses in the game, but his weapon makes him a great first choice if you are patient or are on your second playthrough and have a character with good attack power.3.
The MavericksThere are eight Mavericks the player must defeat in order to challenge the final boss. The order in which you fight these bosses is very important, because they will give you a special weapon that can be used against another boss. Axl and X get the same weapons from each boss, but Zero will get a special move in most cases. X and Axl’s weapons are shown first under the boss name in this guide, while Zero’s is listed second.a. Soldier Stonekong (Deep Forest)Weakness: Explosion, HadengekiReward: Gaea Shield, GokumonkenSoldier Stonekong’s lair is a circular area that is broken up by lethal fire pits. He will often jump and dash along the ring that makes up the arena, sometimes swinging his huge sword in a downward chop.
Soldier can also throw his shield which will circumnavigate the arena, leaving him highly vulnerable to your attacks. When Soldier climbs onto the pillar in the center of the arena, he is about to execute his most powerful move: a boulder that splits in half and flies around the room. The two halves of the boulder will explode when they get close to each other. Use Zero’s double jump to hop over the explosion or Axl’s hover ability to float in between them.Stay just out of this boss’s range with Axl and fire away at him when he swings his sword. Jump over the shield if he throws it and fire some rapid shots at him. His sword can be destroyed if it takes enough damage and Axl can even target it.
Destroying the sword will prompt the boss to throw his shield more frequently, leaving him exposed more often. Kong is also an easy target when clinging to the pillar, but you will have to move to avoid his boulder attack. Switch to Zero early on to get a few good hits in on him, then use Axl’s range to your advantage for the rest of the fight.
The G-Launcher can destroy Stonekong in short order, so use it if you have it.b. Tornado Tonion (Radio Tower)Weakness: Gaea Shield, GokumonkenReward: Volt Tornado, RaijinshouTornado Tonion has a very simple moveset that is true to his name, because he predominately spins around creating a tornado. Keep in mind he is only vulnerable when attacking or if you’ve managed to destroy his plates. Sometimes he will extend the plates around his body while spinning, increasing the range of the attack. He will create a wall of plates and send them in the player’s direction, but they can be easily jumped over. Tonion also extends his plates (or petals if you will) from his arm like a sword and sweep it back and forth. The first sweep is low and can be jumped over.
The second sweep comes in high and should be dashed away from. Rarely, Tonion will go in the center of the room and fire his petals at you in a fan pattern. Stay near the border of the room to avoid this attack.Gaea Shield will damage this boss and knock him back, as will Raijinshou. You will have to get close to use it and it is best used when Tonion is performing his spin attack, since this is when he is vulnerable to damage.
This is especially important for Axl, who has limited weapon energy. Get a few good hits in on this boss and he should go down fairly easily. He also makes a good first boss, but you will have to fight him carefully, since Axl’s weapon does little damage to him. Zero’s Gokumonken works extremely well on Tonion, but make sure you hold Square long enough for Zero to flash so he executes it correctly.c. Splash Warfly (Battle Ship)Weakness: Volt Tornado, RaijinshouReward: Splash Laser, SuiretsusenSplash Warfly will often charge at you with his glaive.
Sometimes he will follow up his glaive dash with a whirling attack, but neither move has much range. Splash will also run around the small area while spinning his weapon, then dive into the water. While submerged he may fire homing missiles. Watch out for Splash’s super attack where he will raise his glaive, fire off two homing missiles, and cause lightning to strike around him.
He will also spout water at you, but this move is slow and easy to dodge. Staying mobile is a good way to avoid these moves, but do not fall off of the platforms or you will die. You can also jump from one platform to another to get out of the boss’s way.Volt Tornado and Raijinshou work really well against Splash.
Both attacks will knock him back and force him to return to the water. Zero’s Raijinshou is actually the better weapon to use in this battle, because you can time his attack so that it hits Splash right as he lands on the platform. Do not try to hit him with it while he charging you, however. Volt Tornado also works well, but you will have to set it up so that it hits Splash while he is charging you or it may miss him altogether.
The best way to use Volt Tornado is to stand in the center of the platform and face the boss while you activate it, that way he will either charge into it or it will hit him when it starts moving.d. Flame Hyenard (Lava Factory)Weakness: Splash Laser, SuiretsusenReward: Circle Blaze, BakuenjinFlame is a tricky boss, because he will send two clones that throw fireballs to attack you. A giant robotic caribou patrols the perimeter of the circular platform you are on. It will fire volleys of missiles at you, making life all the more difficult. Do not bother attacking the Hyenard clones, the boss will just make more. Run up to the caribou and shoot one of its legs until it stops moving, then climb up the leg. You will see the real Hyenard standing on the head of the caribou.
Ready the Splash Laser as Axl and hover over to him, then fire it while still in mid air when you get in range. If done correctly, you will damage him and land safely on the caribou’s neck. Stay mobile and follow a circular path from the shoulders to the neck to avoid getting hit by the missiles. The pattern is simple and you can easily kill the boss with it, but there is little room for error, because falling from the caribou will almost certainly be fatal.Do not step in the center of the caribou’s back, because Hyenard will jump from its head and call his clones who will circle you, throwing fireballs. They will also pounce you if you try to leave the circle, dealing significant damage. If that’s not bad enough, this makes hitting the real boss very difficult.
You may notice that he will jump from the head if you approach the lower end of the neck, but don’t worry, because he will return to the head if you stay on the neck/shoulders. Suiretsusen, Zero’s Triangle button attack with the D-Glaive equipped, deals some major damage to Flame, so consider using it if you run into problems with Axl.Note: Destroying the antlers on the giant caribou’s head will stop it from firing missiles, though it takes a lot of damage to break them.e. Ride Boarsky (Central Circuit)Weakness: Circle Blaze, BakuenjinReward: Moving Wheel, ZankourinRide Boarsky is very easy if you use Axl. Stay near the center of the arena to avoid the bombs the enemies near the sides toss and use Axl’s hover to dodge Ride Boarsky when he charges. This boss will spawn several wheels that roll towards you, but hovering makes it impossible for them to hit Axl. He also creates an energy beam shaped like the spokes of a wheel that will rotate a few times before disappearing.
A combination of jumping and hovering makes it easy to evade the spokes. Use Circle Blaze to damage this boss.
If you time your attacks so that you fire another Circle Blaze just before he gets up, you can stun lock him with the explosions. Use Axl’s normal weapon to finish the boss off if you run out of weapon energy.f. Snipe Anteater (Cyber Field)Weakness: Moving Wheel, ZankourinReward: Sniper Missile, HieijinSnipe is perhaps the most annoying of the Mavericks, because he tends to move around the cylinder that constitutes the battlefield, often roaming out of your reach.
At first he will fire a shockwave that travels down the center of the tube that can only be avoided by moving to the edge of the field. Get too close to Snipe and he will slash you with his claws. After taking some damage, the boss will circle the tube while spawning ants that explode on contact with the player. Watch out for the deadly drones he unleashes when he is down to about half of his life bar. The projectiles from these drones are hard to dodge, try to stay to the boss’s sides and keep moving. You will also have evade the guided missiles he fires.Sadly, there’s no easy strategy to this fight unless you have a fully powered X and spam his charged shot. Otherwise it’s a good idea to have Axl (or a weaker X) alternate between firing their main weapon and the Moving Wheel at Snipe.
Technically, this boss is weak against Moving Wheel, but it does little damage to him and often misses. Use the Moving Wheel when you have a clear shot and fire your main weapon at him even while the wheel is active to deal more damage. Use a Life Subtank or swap heroes if your health gets low. Zero is a good choice when Snipe releases his drones, because he can deflect their beams and deal quite a bit of damage to the boss with his Z-Saber. In fact, Zero can make short work of Snipe Anteater if you have upgraded him, but he will have difficulty hitting him when he is on the sides of the cylinder, though Zankourin can help.g.
Wind Crowrang (Air Forces)Weakness: Sniper Missile, HieijinReward: Wind Cutter, SouenbuThis 2D battle starts out with Wind Crowrang flying about in the background and throwing his blades at you. Jump and run to avoid these or use Zero’s Z-Saber to destroy them. Eventually he will fire homing missiles at you, then land in front of you with a close range blade attack. At this point Wind will slash at you with his blades, advancing a step with each swipe and finishing with a rolling slice. Wind can also dash and will often leap into the air, then crash down on your hero. His most powerful attack is a tall energy wave he emits that will travel to the right and left. Dashing and Zero’s double jump are great for avoiding this boss’s attacks.Hieijin and Sniper Missile work well against this boss, but it’s difficult to hit him while he is in the background.
In fact I’ve only been able to use Zero’s Hieijin to hit him after he fires his homing missiles. Play evasively and focus on dodging Wind’s blades when he is in the background. When he lands, use your special weapons to stun him. The boss will often counter with a dive after being hit with Sniper Missile/Hieijin, so get out of his way and fire another volley at him in retaliation. About a dozen solid hits should be enough to defeat Wind Crowrang.h. Vanishing Gungaroo (Tunnel Base)Weakness: Wind Cutter, SouenbuReward: Explosion, SuiretsusenVanishing Gungaroo will start the battle in ride armor shaped like a giant kangaroo.
He will dash punch towards you and emit a series of energy fields that slowly move forward. Use Axl to fight him and dash around just out of the boss’s range while firing at him. Gungaroo predictably hops a lot, but you will be safe if you dash away the moment he tries to jump on Axl. Remember this arena is smaller than it looks thanks to the force fields around it, so do not let Gungaroo pin you. Don’t get greedy with shots either, just fire a few then dash away.
Gungaroo’s ride armor will explode after you hit it a few dozen times and the second part of the fight will commence.Gungaroo will hop around and execute a flaming uppercut when out of his armor. Stay away from him and keep firing on him. He also has a move where he performs a wall jump kick and shouts “Triangle!” which is your cue to dash away.
On occasion, Gungaroo will shoot an energy bolt that travels in a straight line. He will power up after you get him down to 50% health and will be able to inflict more damage as well as move faster. The Wind Cutter and Souenbu can really slow Gungaroo down as well as damage him. This is another fight where Zero shines thanks to the long range attack of Souenbu. You can also shred this boss with Souenbu at close range.
The Wind Cutter can stun lock Gungaroo if you time your attacks so they hit just as his invincibility wears off, just keep in mind he can break out of the pattern by blocking.Special Tip: If you clear the room before this boss of all enemies with your ride armor intact (you will have to actually be in it) it will be waiting for you in the battle with Gungaroo. This is a major bonus, since it deals heavy damage and grants you an extra life bar.4. Final Bossesa. Steamroller Mechaloid (Palace Road)Weakness: Circle Fire, BakuenjinAfter chasing you throughout the stage, the Steamroller will stop and fight. He will often release discs from the sides of the cylinder on his front end, which will hunt you down.
Luckily, these discs can be destroyed without too much trouble. He will also rear up and fire a massive beam that he will slowly sweep across the screen. Stay close to Steamroller and simply walk out of the beam’s way. Finally, he will roll off screen and quickly race back and forth a few times in an attempt to hit you.Axl is great for this boss, because his hover ability allows him to fly over its charging attack. X can use his glide ability to similar effect, but it’s not as good, since he loses altitude as he glides. Circle Fire should be your weapon of choice here. Hit the boss’s front end with it to destroy the cylinder, which will prevent him from spawning discs.
Zero’s Bakuenjin and Z-Saber also deal a lot of damage to the Steamroller, but you’ll have to get in close since Bakuenjin will burn through weapon energy really quickly.b. Red (Crimson Palace)Weakness: Sniper Missile, Hieijin, G-LauncherRed is a fairly dangerous fight thanks to the fact that you are constantly in peril of falling into the massive pit that dominates this room. To make matters worse, he creates doubles of himself that throw scythes at you and you must jump to a different pillar to avoid them. You will also have to watch out for the large energy bolt the real Red fires as a counterattack. On occasion, Red will create blue tornadoes that appear on random pillars. These tornadoes deal a moderate amount of damage and you should jump off of the pillar you are on if you see a blue circle forming under you.
He can also attack at close range with his scythe.Zero and Axl are the best choices for this fight. Sniper Missile and Hieijin deal a respectable amount of damage, but you can also get away with charged X-Buster shots. The G-Launcher is also a solid choice and Explosion can really put a dent in Red’s life bar. Fight Red patiently and keep an eye on him, because he tends to teleport to another pillar when you get close and his clones are a constant threat.
At about half health, his attack pattern will change and he will spawn farther away from his clones after teleporting.c. Maverick RematchesIf you are familiar with my Mega Man guides, you probably know that I provide detailed instructions on how to approach the boss rematches that inevitably appear in every game in the series.
Boss rematches usually require a little strategy to pull off smoothly. However, this is not the case with MMX7. The game will provide the player with a weapon and life energy orb that will completely restore your reserves as well as fill your subtanks after every battle. Needless to say, this eliminates the need for careful planning since you will go into every battle with full health. Here are the few tips that I can provide that may be helpful in these battles:1.
The Mavericks are slightly more powerful than when you first fought them. The change is subtle and barely perceptible, but it can make a difference if you happen to have a lot of trouble fighting certain Mavericks.2. Gaea Shield is slightly less effective against Tornado Tonion than it was the first time around and will barely damage him. Fortunately, Zero’s Gokumonken will take massive chunks out of Tonion’s life bar and all Zero has to do is hold Square to block until Tonion touches him.3.
Give the life refill that appears after each battle to whoever needs health more.4. Do not be stingy with sub tanks, you’re guaranteed a full refill after each battle.d. SigmaPhase 1 (Gunner Sigma)Weaknesses: G-LauncherSigma starts out with a big gun and an even bigger cannon that he whips out occasionally. With his smaller gun drawn, he will fire a series of bullets that bounce around the room before phasing towards you and popping up behind you. Move when Sigma vanishes and stop shooting when he starts blocking. Afterwards he may fly into the background and strafe you, but you can keep from getting hit by dashing. Sometimes he will pull out a big cannon, duck to avoid the beam.
Axl’s G-Launcher works best in this fight, but the X-Buster and Z-Saber are also ok.Phase 2 (Colossal Sigma)Weakness: Z-Saber., Hieijin, G-Launcher.Use the Z-Saber to deflect attacks back at Sigma.As his name implies, Colossal Sigma is huge and you only have a series of narrow platforms to fight on. Sigma will often perform an attack, then vanish. He’ll either reappear in the distance or nearby. He can fire huge green orbs into the air that fall to the ground before exploding.
Use Zero’s saber to destroy them or hop to a different spot as they are falling. He also gets close and emits fireballs aimed at your hero, which must be dodged or deflected with the Z-Saber. Every now and then he will teleport into the distance and launch fireballs that track you, but running is enough to shake them. His worst attack is his flying punch, because there is little indication that he will perform it, so move out of the way quick if you think he will use this move and stay away from the back of the platform so you don’t fall from it if he hits you. Finally, Sigma fires a purple beam from his chest and sweeps it back and forth, this can be avoided with a double jump or by hovering.Zero and Axl are great for this fight. Zero’s Hieijin is one of the few (perhaps only) weapons that can hit Sigma at medium range, plus he can deflect Sigma’s fireballs back at him when he is at close range or destroy them completely.
Axl’s G-Launcher is only really useful when Sigma comes in close, but it deals a lot of damage to him, making Axl a good backup choice. Explosion also depletes Sigma’s health quite a bit and seems to deflect his fireballs. All in all, this final battle is not terribly difficult. Use a few lives to get used to the boss’s movement patterns (though there’s a good chance you can beat him on your first try) then go all out once you are comfortable fighting him and heal with Life Subtanks.
Victory will be yours once Colossal Sigma falls.5. UpgradesThere are a variety of upgrades available for your characters. Heart Tanks increase the health of the hero that picks them up. Weapon and Life Subtanks can be used to refill your character’s health/weapon energy, but need to be filled with energy drops from enemies.
The EX Tank will permanently grant you two extra lives. X has a number of upgrades that he can find and getting them all will unlock Glide Armor X. Only X’s Glide Armor and Chip Items from Reploids carry over into New Game +, so keep this in mind during subsequent playthroughs.a. Heart Tanks1. Air Forces/Wind Crowrang- A heavily damaged red airplane is located near the end of the first section of the stage. Stay on it and a Heart Tank will fall from the sky.
Jump up to get it. You may have to sacrifice a life for this one.2. Tunnel Base/Vanishing Gungaroo- There’s a room filled with pillars and robots that you must defeat to move on near the end of this stage.
Climb to the top of one of the pillars near the entrance to find the Heart Tank.3. Deep Forest/Soldier Stonekong- Huge stone heads are scattered around this stage. Look for one that is positioned next to a circular metal ruin (it should be the sixth stone head you encounter) and destroy it to reveal an Heart Tank.4. Radio Tower/Tornado Tonion- After defeating the giant crab, you will have to negotiate some areas with platforms that vanish and reappear. A Heart Tank is hidden in the second set of platforms. To get it, jump off of the first platform, before the second one fully materializes to grab the tank.5.
Battleship/Splash Warfly- Look behind some crates to your left just after fighting the three headed sea serpent and you will get a Heart Tank.6. Lava Factory/Flame Hyenard- In the second area of this stage, you will fight two large robots on a circular platform.
At the end of the platform is a plank that leads to a pipe with a Heart Tank sitting on it. Use Axl’s hover ability to safely obtain the heart or just jump onto the pipe.7. Central Circuit/Ride Boarsky- After making a jump from a ramp, you will see neon-pink lines on the road.
Look for some exploding crates to the right, the Heart Tank is hidden behind the second set of crates.8. Cyber Field/Snipe Anteater- You will encounter orange platforms that allow you to walk on the underside of stage after the first part of the level. The Heart Tank is to the left, a few spaces from the entrance.
Go to the second orange platform you see and jump up to teleport to the reverse side. Walk over to the orange platform to the left of the green stone head and use it to reach the Heart Tank.b.
Life SubtanksTunnel Base/Vanishing Gungaroo- This subtank is located in the same pillar filled room as the Heart Tank in this stage. Climb up the pillar in the northwest part of the room to find it.Battleship/Splash Warfly- You will encounter a wall with built in turrets in the second part of the battleship, just before fighting the three headed sea serpent. Check behind the crate to the left after you jump over the wall to find the Life Subtank.c. EX TankDeep Forest/Soldier Stonekong- Have Zero stand on top of of the final stone head in the stage and let it rise into the foliage. You should see the EX Tank in an open space in the leaves to the left. Double jump over to the tank to collect it.d. Weapon SubtankRide Boarsky/Central Circuit- You will see a series of crates just after some wrecked cars near the beginning of the stage.
Check behind the crates to the left to get the Weapon Tank.e. Upgrade Capsules (X Only)Air Forces/Wind Crowrang Armor Upgrade- Once inside the main ship, you will come to an area where the path splits into three separate hallways. Go down the one on your left to find the Armor Upgrade Capsule.Deep Forest/Soldier Stonekong Boost Upgrade- After the crossing over an area filled with spikes you will see two stone heads stacked on top of each other. Climb up them and jump over to the tree branch on your left to find the Boost Upgrade Capsule.Lava Factory/Flame Hyendard X-Buster Upgrade- This upgrade is hidden under the platform where you fight the second sea serpent enemy in the first area.Snipe Anteater/Cyber Field Helmet Upgrade- Near the end of the stage you will see an upgrade capsule on a large orange platform.
Just above it is a samurai that walks between an orange gate that is flanked by two orange platforms. Use the closer of the two platforms (the one to the far right will take you to the end of the stage) and head right to get to the large orange platform that is home to the Helmet Upgrade.Thanks for using our Mega Man X7 (PS2) Boss Guide!